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Design, engineering and technology

micro:bit poster
Secondary classroom poster giving a quick look at the individual components of the BBC micro:bit and how you can use it in your classroom.
Download the single poster or order a full set of posters for free from the IET Education website.

Structural engineering
In this activity students will use case studies to investigate how architectural and building issues can be resolved.
It can accompany our Structural engineering starter and How to design a spaghetti roof structure activities as part of a series of activities that explores structural engineering.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering.
Activity: Exploring how architectural and building issues can be resolved through real-life case studies
Students will view the design of the O2 arena by watching our Sound design video. They will also investigate the design of Stanstead Airport by viewing our structural engineering presentation. They will look specifically at the requirements of the buildings and the constraints in terms of structural design. They will also explore the design solutions used to overcome potential issues. This will form the stimulus for students to investigate structures in detail. The students will then be asked to explore possible solutions to a given structural design challenges.
Download our activity overview for a detailed lesson plan on structural engineering for free!
The engineering context
Iconic structures don’t just happen by accident. When designing large buildings, there will often be challenges that need problem solving such as eliminating columns for large open spaces. Engineers need structural knowledge to be able to create innovative designs that are safe, functional, and aesthetic.
Suggested learning outcomes
Students will learn how to identify the key features of structural components. They’ll also know how to identify the various pressures a structural element can undergo and then apply their knowledge of structure to design an effective solution to overcome specific issues.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan below.
Please do share your highlights with us @IETeducation.

How do animals use sound
How sounds travel as waves of different frequencies and wavelengths
From founding communications, such as the fire beacon, to being able to communicate with space, there is no denying that developments in communication have advanced at a rapid speed. This topic presents students with communications of the past, present and future, helping them to understand the principles that form the basis for these developments.
This engaging STEM activity is aimed at KS3 students and deals with how animals use sounds and how sounds change in natural phenomena. This is so a student can understand how sound waves travel.
The teacher will first distribute a copy of the ‘Animal Sounds’ handout, which can be downloaded below, to each student.
Make sure students understand sound is a longitudinal wave of compressions and rarefactions of the material. Soundwaves follow the laws of wave behaviour, so they are a useful introduction to wave properties.
This activity can be simplified (particularly for less able students) by creating a discussion on why different animals have different hearing ranges and their experience of phenomena such as the Doppler effect.
Use the handout to discuss different sounds and what they might have learned in other lessons (e.g. music) about pitch, frequency, amplitude etc.
As an extension students could produce a display from low to high frequency, showing where the sound ranges used by different animals lie. Students could consider how sounds outside the normal spectrum could be used to develop new products. For example, to make ‘silent’ devices to broadcast sound or data between two points.
This is a quick and simple activity that will take approximately 15 minutes.
The engineering context
Sounds are vibrations travelling through materials. Many animals make sounds, either for communication or for location. Sound travels at different speeds in different materials. Generally, the denser the material, the faster the sound will travel.
Sound is a longitudinal wave of compressions and rarefactions of the material (a rarefaction involves particles in the material being more spread out than usual). Sound waves follow the laws of wave behaviour, so they are a useful introduction to wave properties.
Suggested learning outcomes
By the end of this free resource students will know that sound is produced by objects vibrating and they will understand that sound is a longitudinal wave. They will also know about the range of frequencies that can be heard by humans and other animals and they will understand that sound travels at different speeds in different mediums.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please share your classroom learning highlights with us @IETeducation

Smart materials
Identifying which materials might offer the best prospects for a financial investment
In this activity, students will investigate the properties of different types of smart materials and decide which ones might offer the best prospects for financial investment.
The development of new materials with incredible properties is changing the way we live. From 4K TVs to super light airliners, these materials have quickly found their way into the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science.
Activity: Identifying which materials might offer the best prospects for a financial investment
Learners will investigate the properties of different categories of smart materials and decide which kinds of materials might offer the best prospects for a financial investment. Students work in teams and present their results to the rest of the class. The activity offers strong opportunities for cross-curricular work with Enterprise.
This activity can be extended with a related practical session ‘Smart and modern materials’, where students identify a material from its particular properties.
The engineering context
Smart materials are often at the forefront of engineering and technological innovation with engineers using them to create products that are more durable, adaptable and more efficient to manufacture.
From building structures that can withstand earthquakes to designing prosthetics that outperform human body parts, the applications of smart materials are vast (and continually expanding!).
By learning about smart materials, students will get an insight into how these modern materials are made, used and how they can be applied to real world issues such as improving people’s lives.
Suggested learning outcomes
This lesson will teach students how to recall a variety of different examples of smart materials and describe how their properties react to changes in their environment. They’ll also be able to investigate smart materials on both a theoretical and practical level, understanding their applications as well as their investment potential.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation

Structural engineering starter
In this activity students will investigate the design of roofs in terms of purpose and structure.
This activities accompanies our Structural engineering and How to design a spaghetti roof structure resources as part of a series of activities that explores structural engineering. The lesson has been designed to either reinforce or extend basic knowledge of structures to students by providing a real-life context. It is not intended to form an introduction to structures.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering.
Activity: Looking at the style and purpose of different roofs
This activity will introduce students to basic structural concepts by looking at the familiar context of roofs.
Students will start by viewing our Structural engineering starter presentation to discuss the purpose and different styles of roofs. They will next consider how their own roof might be structured. They will then be introduced to key terms relating to structural engineering such as tension, compression, structs and ties to give them context for subsequent engineering activities.
By working through our presentation, students will be asked to identify which structural members are in tension and compression.
Download our activity overview for a starter lesson plan on structural engineering for free!
The engineering context
Ingenious structural engineering has been responsible for many impressive roofs such as the O2 Arena, Stanstead Airport or Beijing National Stadium. Understanding roofs can be a gateway to appreciating the ingenuity behind larger structures like bridges, skyscrapers, and other structures that form our built environment.
Suggested learning outcomes
At the end of this lesson students will be able to identify the key features of a structural component. They’ll also know how to identify the various pressures a structural element can undergo. They will be able to apply their knowledge of structures to a given problem in order to design an effective solution.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation.

How to design a spaghetti roof structure
In this hands-on activity students are challenged with designing and engineering a spaghetti roof structure.
It should follow our Structural engineering starter and Structural engineering as part of a series of activities that explores structural engineering. The lesson has been designed to either reinforce or extend a leaner’s basic knowledge of structures by providing a real-life context. It is not intended to form an introduction to structures.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering.
Activity: Designing and engineering a spaghetti roof structure
In this fun activity, students will explore structural engineering principles by designing and building a strong, lightweight roof structure using spaghetti. The challenge comes from having to use the smallest amount of spaghetti and glue possible to keep the structure light and strong.
One their spaghetti roof is built, students must identify which areas are in tension and which are in compression so that they decide which parts of their structure need strengthening.
Download our activity overview for a detailed lesson plan on structural engineering and how to design a roof structure for free!
The engineering context
Virtually every building needs a roof. Sometime the function of the room can be simple, it just needs to be strong and light so that it doesn’t fall down. Other times, more ergonomic considerations need to be taken into consideration such as weatherproofing, aesthetics, acoustics, insulation and fire resistance.
Civil engineers must also be able to identify areas of tension and compression in existing structures, such as older buildings or in buildings that are having renovation work done, in order to be able to make recommendations for that will strengthen and support the existing structure.
Suggested learning outcomes
This lesson will teach students how to identify the key features of a structural component. They’ll learn how to identify the various pressures that a structural element can undergo and also be able to apply their knowledge to create solutions to given problems.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation.

Design and make a cookie cutter
In this fun STEM teaching resource learners will discover how to create a 3D model of a basic shape in TinkerCAD and then print it using a 3D printer.
We’ve created this classroom design activity to support the delivery of key topics within design & technology (D&T) and engineering. This teaching resource activity is based on 3D printing and provides a straightforward, practical way to introduce this technology into the curriculum.
This activity introduces the concept of 3D CAD design and some of the basic tools used with CAD software. The software used for the CAD activity is the free and widely used TinkerCAD; however, this could easily be substituted for any other 3D CAD software already available in school.
The activity involves designing a basic shaped cookie cutter, then printing it out using a 3D printer. The guidance given for the printer is generic and may need to be varied depending upon the specific model(s) available in school.
This could be used as a main lesson activity to introduce basic CAD drawing skills or 3D printing. It could also be used as the basis for an integrated scheme of work, where learners subsequently use their cookie cutters to make biscuits, allowing integration with maths (measuring out ingredients) and food technology skills.
Tools/supplies needed:
Computer with TinkerCAD
3D Printer
PLA filament of an appropriate diameter for the equipment available
Optional (for starter): examples of plastic cookie cutters
Follow our step-by-step guide on how to design and make a cookie cutter
Learners will design and make a cookie cutter using CAD and 3D printing.
The engineering context
CAD is a versatile tool used by engineers across various disciplines to conceptualise, design, analyse, and document complex systems and structures. For example, engineers use CAD to design cars and buildings and to carry out virtual testing of aircraft wings.
3D printing is an area of huge growth, with applications ranging from small plastic parts to printing metal bridges in place over rivers!
Suggested learning outcomes
This resource combines design and technology with engineering with the aim that the learners will be able to develop skills in CAD and be able to 3D print a design idea successfully.
Download our activity sheet and other teaching resources
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation.

Testing fitness levels
In this activity students will learn about hypotheses by looking at heart rate data and how the use of computer games affects fitness.
This lesson follows our Wii Fitness activity, which provides students with an opportunity to collect fitness data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sport activities.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and science.
Activity: Making hypotheses on how the use of computer games affects fitness
In this activity students will review their results from our Wii Fitness investigation to form a hypothesis on how different activities affect heart rates. Students must consider the validity and size of the data set collected and work through a series of questions to explore if the data is sufficient to confirm their initial hypotheses.
Download our activity overview for a starter lesson plan on hypotheses for free!
The engineering context
Engineering often involves problem-solving, and hypothesis based on initial observations can help engineers quickly define the potential cause of a problem. Hypothesis helps engineers to interpret data and can even guide them towards designing tests to make sure that the correct data is being gathered. This systematic approach can help to quickly validate or refute hypothesis, allowing engineers to find the right solution for the problem at hand.
Suggested learning outcomes
Students will be introduced to hypotheses and know how to create one from using a data set. They’ll also be able to evaluate the suitability and validity of the data collected as well as explain how results and ideas can be changed when we consider other variables.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan below.
Please do share your highlights with us @IETeducation.

Pedometer design
Discuss the design of a step counter from the perspective of the engineer and the customer
In this unit learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product that will aid people aiming to walk a certain amount per day.
What is the BBC micro:bit?
This activity is one of a series of resources to support using the BBC micro:bit in Design and Technology lessons.
The BBC micro:bit is a compact, pocket-sized programmable device designed to introduce coding and digital creativity to young learners. Packed with sensors, buttons, and a LED display, the micro:bit enables hands-on exploration of coding concepts through its user-friendly interface.
Created as part of the BBC’s “Make It Digital” initiative, the micro:bit empowers students to bring their ideas to life by programming animations, games, and interactive projects. Its versatility and ease of use make it a valuable tool for teaching computational thinking and fostering innovation among beginners, encouraging them to engage with technology and develop essential digital skills.
The engineering context
This subject serves as an excellent focal point for instructing students about programmable components and the incorporation of embedded intelligence within products. These aspects align with the core elements outlined in the 2014 curriculum for Design and Technology at key stage 3.
Furthermore, it presents a valuable opportunity to leverage the BBC micro:bit within the classroom environment, enhancing learners’ product integration abilities.
Suggested learning outcomes
Upon completing this task, students will be able to analyse and deliberate upon current products from the standpoint of the product engineer and the customer. Additionally, they will comprehend the distinct roles of individuals engaged in the design and production processes.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

Investigate the James Webb Space Telescope
Examine the materials used on the James Webb Space Telescope in this free activity.
In this engaging STEM activity for KS3, we will delve into the groundbreaking technologies used in the construction of the James Webb Space Telescope (JWST), one of humanity’s most impressive space observatories.
As budding engineers, students will have the unique opportunity to investigate the engineered materials that make the JWST a marvel of modern engineering. Get ready to uncover the secrets behind the telescope’s incredible capabilities, discover the innovative materials that withstand the harsh conditions of space, and gain a deeper understanding of how scientific ingenuity allows us to peer into the universe’s farthest reaches.
Activity: Investigate the James Webb Space Telescope
In this activity, students will investigate an engineered material and share the results of their research with the class. This unit has a predominantly design & technology, and engineering focus, although it could be used in science. It could also be used as a main lesson or a research activity to develop an understanding of materials and their properties.
What is the James Webb Space Telescope?
The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy.
Suggested learning outcomes
By the end of this activity, students will be able to understand that materials can be selected for specific characteristics and purposes, they will be able to identify the properties of materials required for a particular function, and they will be able to explore a range of engineered materials, understanding why they are used.
The engineering context
The materials students will examine are used in the JWST or aerospace applications.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

Ergonomics and design
Analyse an existing product and how this could affect the design of a new product
In this activity students will learn about ergonomics and design by analysing a wireless product using ACCESS FM. Learners will identify strengths and weaknesses and consider how to improve the product.
Learning about ergonomics is a fantastic introduction to engineering for children, allowing them to step into the world of designing and improving products in a practical way.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It can be effectively taught within design technology (DT) as part of the curriculum for systems and control, electronic products, or product design, or through science.
In this lesson, students will work in teams to conduct a product analysis of a provided wireless product, such as a TV with a remote control or a remote control car.
What does ergonomics mean in design technology (DT)?
In design technology (DT), ergonomics refers to the process of designing products, systems or processes to take proper account of the interaction between them and the people who use them. It’s about ensuring that designs align with the capabilities and limitations of the user, thereby enhancing efficiency and safety.
The engineering context
Ergonomics & design is a crucial aspect of engineering that focuses on the interaction between humans and the products, systems, or environments they use. It aims to improve these interactions by making them more comfortable, efficient, and safe.
Learning about ACCESS FM helps aspiring engineers understand the multifaceted nature of product design. It equips them with the knowledge to consider all the different factors that can impact a product’s success, from its cost and aesthetics to its environmental impact and safety. This broader perspective can lead to more innovative and effective designs.
Suggested learning outcomes
The completion of this activity will enable students to explain how the analysis of existing products could affect the design of a new product. Students will gain a deep understanding of product design principles, the factors that influence design decisions, and how improvements can be made based on thorough product analysis.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation

Circuits and symbols poster (secondary)
Secondary classroom poster showing basic components and symbols in a circuit.
Download the single poster or order a full poster set for free from the IET Education website.

Microchip technology
Is it ethical to use microchip implants in pets and people?
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives.
Activity info, teachers’ notes and curriculum links
This engaging activity introduces students to the use of RFID technology. They investigate extensions to the use of such technology in various contexts.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation

Engineered materials
This activity focuses upon how materials have been specifically engineered to provide certain qualities and characteristics. Learners will explore a range of engineered, synthetic, and smart materials, identifying why they are ‘fit for purpose’ and how they have been engineered to achieve this purpose.
Children will delve into learning about the chemical, physical and mechanical properties of their chosen material. Not only will they learn about what the material looks like, both visually and at a molecular level, but also what it was designed to do, how it’s made, what it’s used for, and if its function has evolved over time.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Activity: Researching a specifically engineered material
Students will work in pairs to conduct research on a specific engineered material. They’ll be tasked with creating a fact sheet or PowerPoint presentation covering all aspects of their chosen material. This includes its chemical, physical and mechanical properties, its appearance, its intended purpose, its manufacturing process, its composition, its applications, and any evolution in its function. The completed projects can then be used as a wall display or presented to the rest of the class, promoting a collaborative learning environment.
The engineering context
By understanding the process of engineering materials, students can appreciate the real-world implications of engineering. This activity will help them see the creativity, problem-solving, and innovation involved in engineering, inspiring them to consider a career in this exciting field. It also emphasizes the importance of engineering in our daily lives, showcasing how man-made materials contribute to various industries and applications.
Suggested learning outcomes
Learners will gain a deeper understanding of how materials can be designed and made for specific characteristics and purposes. They’ll be able to identify the properties of materials required for a particular function and explore a range of engineered materials, understanding why and how they have been developed. This activity not only enhances their knowledge of science, design, and technology but also nurtures their research, presentation, and teamwork skills.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can download our classroom lesson plan below.
Please do share your highlights with us @IETeducation.

Product design: create an ergonomic shopping bag
Designing an ergonomic shopping bag carrier for older adults
In this activity students will design an ergonomic product aimed at older adults aged 60 and above. They will make use of anthropometric data to ensure that the product is fit for purpose.
It’s an ideal product design lesson as it focusses on how ergonomics and anthropometric data can be used for making a shopping bag.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT).
Our teaching resources explain the concepts of ergonomics and anthropometrics. Using this information students will design a product that assists with carrying several shopping bags in just one hand, ensuring it’s ergonomically designed for the carrier’s comfort. They’ll use anthropometric data to tailor the product to the target audience while considering its aesthetic appeal.
After sketching and annotating their shopping bag designs, students share their work with a partner who will give feedback on what works well as well as what might be improved.
Download our activity overview and presentation and ergonomic product design handout for a detailed lesson plan for teaching students about ergonomic design.
What does anthropometric mean in design and technology (DT)?
In design and technology (DT), anthropometric data refers to measurements of the human body. This might include measurements like hand size, height, and limb proportions. When students design products, they can use anthropometric data to ensure their product designs are comfortable, safe, and efficient for the intended users.
The engineering context
Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.
Suggested learning outcomes
Students will be able to design an ergonomic product (specifically, a shopping bag) that meets the needs of older adults. They’ll understand what is meant by anthropometric data and be able to use it for aid the design of a product. They’ll also be able to communicate their design ideas using sketches, notes and annotations.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.

How to make a cardboard car
Design and make a card model of a car body from a net
In this engaging engineering activity for kids, pupils will learn about nets, wheels, and axles. They will combine these technologies to make the base and body for a cardboard car.
This activity introduces and builds on knowledge of nets to make a complex three-dimensional shape suitable for the body shell of a car. It could be used at KS1 to develop practical skills making nets.
Pupils may want to customise their car bodies by adding colour or graphics. However, please note that this needs to be done before the body is stuck together. Furthermore, it can reduce the risk of tearing if this is done before the net is cut out. As an optional extension, students could also customise the design of their vehicles, or even design their own body shells.
The fold lines on the handout are all ‘valley’ folds – that means they are on the inside angle when produced. If they were on the outer face they could be referred to as hill folds.
This activity will take 30-60 minutes to complete.
Tools/resources required
Copies of the car body handout, printed on card, 1 per pupil (plus spares)
Scissors
Glue sticks
Optional:
Sticky tape or double sided sticky tape
Coloured pencils
Hole punches (ideally single hole punches)
Pre-made model of the example shape, for demonstration (this could be made large size, for example by printing out on A3 card)
The engineering context
Nets are used to make almost all forms of card packaging, ranging from simple cereal boxes with clear polymer ‘windows’, to display stands. A large supermarket may contain hundreds of thousands of different nets!
Suggested learning outcomes
By the end of this activity learners will know that 3D shapes can be constructed from nets using folds and tabs and they will be able to make a complex 3D shape from a 2D net.
Download the activity sheets for free!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation

How to draw a plan view in maths
Producing a plan view will help children to develop drawing skills, while also introducing concepts such as dimensions, proportion, and scale. All through our fun, hand-on maths activity!
Different types of drawing are used to communicate different types of information. Plan views see a section of an object as projected on a horizontal plane. In effect, a plan view is a 2D section drawing viewed from the top – this is different from a top view, which would see all of the features looking down from above. In the case of a room, for example, a plan view may show tabletops, chairs, doors etc., whereas a top view would also show the legs of the tables, light fittings etc.
Plan views are widely used to show rooms or buildings from above. They may include measurements, furniture, appliances, or anything else necessary to the purpose of the plan. Plan views may be used to see how furniture will fit in a room, for example when designing a new kitchen, to show the builders the layout of a new building, or on estate agent’s literature to give potential buyers an indication of what a house is like.
The lesson will help learners pick up an understanding of the practical uses of these drawings, from planning the layout of a room to presenting quite complex information about buildings.
This is one of a set of resources developed to support the teaching of the primary national curriculum, particularly key stage two (KS2). It has been designed to support the delivery of key topics within maths and design and technology (DT). This could be used as a one-off activity, an extension to maths learning on scale, or linked to other school activities, such as preparing a map for parents evening.
The engineering context
Designers, engineers, and architects need to be able to communicate the details and features of rooms or products to other engineers, manufacturers, and users. This can include sizes, assembly instructions and layouts. Drawings are typically one of the main methods used for explaining this information – they can be found in every area of engineering and manufacturing.
Suggested learning outcomes
Children will learn about the purpose of a plan view drawing and be able to create one for themselves. They will also learn how to use dimensions and scale when drawing.
Download our activity sheet and related teaching resources
All activity worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
And please do share your classroom learning highlights with us @IETeducation.

The Vikings - Integrated project
Multi-lesson activity on The Vikings free KS2 lesson plan activity
This is a multi-lesson integrated classroom project teaching resource based around the theme of the Vikings. It aims to show how Design & Technology and Engineering can be built into a wider theme-based set of primary lesson activities covering a range of curriculum areas including Literacy, Numeracy, Computing/ICT, Design & Technology, Engineering, History and Art.
Teachers can select the activities they feel best fit with their lesson planning and carry out as stand-alone activities, or learners can complete all activities within this teaching resource as part of an integrated scheme of work.
Activity: Four activities based on the Vikings
Learners will look at who the Vikings were, where they came from and their importance in the history of the United Kingdom and Europe.
All classroom activities are suitable for the KS2 level and can be done as stand-alone activities or done in turn so as to complete the full multi-lesson integrated project.
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about Viking longboats helps us to understand why boats float and what materials are the best to use in boat construction.
Engineers need to have good literacy and numeracy skills in order to successfully create design solutions and communicate their ideas.
Suggested learning outcomes
It is important for learners to understand about key people and groups of people from history as well as what we learnt from them. This resource combines history with art and design and technology and aims to show how engineering can be built into a wider theme-based multi-lesson project.
Specifically, children will learn how to research and analyse viking longboats including what they were made from and how they worked; they will be able to write and act out a script about how the Vikings lived; they will be able to design a Viking pin badge; and be able to make a Viking purse using one of two different methods.
Download our activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation

Maths for D&T poster
Secondary classroom poster where your students can find out about the equations and formulae needed for D&T.
Download the single poster or order the full set of posters for free from the IET Education website.

Solar power in space
Investigate the photovoltaic effect and manufacture a simple circuit in this free activity.
In this engaging task, students will explore the photovoltaic effect by creating a simple circuit and incorporating it into a product—specifically, a solar-powered version of the well-known jitterbug project called a “solarbug”
This activity can serve as a targeted hands-on exercise for subjects like Electronics or Product Design under the umbrella of Design & Technology. Alternatively, it could be included as a component of a study on the application of solar energy in the field of science.
Activity: Solar power in space
Photovoltaic cells, also known as solar cells, are used as a power source by the James Webb Space Telescope (JWST).
This activity is one of a set of STEM resources developed with the theme of the James Webb Space Telescope to support the teaching of Science, Design & Technology, Engineering and Mathematics.
The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of increasingly complex electronic circuits.
What is the James Webb Space Telescope?
The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy.
The JWST is equipped with a suite of cutting-edge instruments that will allow it to study the universe in unprecedented detail. These instruments will help us better understand the Solar System, the formation of stars and planets, and the evolution of galaxies. The JWST is a revolutionary telescope that will blaze new trails in exploration. It is already making headlines with its first images, and it is sure to continue to amaze us for years to come.
Suggested learning outcomes
By the end of this activity, students will understand how photovoltaic cells work, how they can be used in a circuit and how to make a simple circuit.
The engineering context
The James Webb Space Telescope uses photovoltaic cells as its power source.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation